


I can understand if in the past Bethesda didn't want to release any official record structures to the public. Because of that I'm new to the whole Bethesda modding scene.

In the past I have dabbled with modding but usually only minor changes to a plugin of some sort. The CK does not complain about it nor does it remove it upon save, but no other EXPL record has a VMAD and I can't make a new VMAD show up with a new record irrespective of the options I choose. One in particular has a VMAD record in and EXPL record. For example there are some mods made pre-CK. I have been hoping for a way to contact someone for support with the subrecords. However, I need the help to produce a way to do so and once the plugin is loaded into the CK, the CK won't strip out all of the localization references. One thing being worked on with TESVSnip is localization with routines that end users can use to make localized plugins. I could, in theory, save Update.esm as a binary equal of the Bethesda master but, as an esp with the localization flag still on and the CK would strip out all of the localization when it saved the file. I have also noticed that the CK will pretty much strip out all localization from any utility that makes it. Which to some extent is okay since if the CK does strip out information that causes a CTD, the old version caused a CTD anyway. However, the inconsistencies I have found with the update routine make that difficult because I don't want to suggest it to a user and then in essence the CK it cutting out information that may be needed for the plugin rendering it useless. This mainly concerns me because older plugins could be loaded into the CK and get an updated Navmesh and possibly have other updates as well. So when I saved the plugin it didn't just change BOD2 to BODT it striped out all of the subrecords that showing as out of order in TES5Edit's reports. The plugin that was loaded into 1.6.91 had subrecords that were in a different order then what we have found with the current CK and it's predecessors. A new version of the CK would help to ensure that TES5Edit is working properly and insure that any other changes are implemented into a new version.įor the developers, one gripe about the CK.

Any news of when a new CK will be available? With the release of 1.8 Update.esm is version 1.70 and there is a new subrecord BOD2, which I knew about from a plugin made with version 1.6.91 of the CK that was released and pulled before 1.8 was released. To the Bethesda posters I see in these threads.
